While DOOM (2016) was built on the idTech6 engine, DOOM Eternal is developed on its next gen version, id Tech 7. Mick Gordon also returns as the music composer. Marty Stratton and Hugo Martin return as directors of the game once again, after serving the same role on DOOM (2016). Bethesda also confirmed that on PC, the game would launch on Steam as well, and not be exclusive to the launcher. On the Switch, the game is confirmed to be running at 30 frames per second, as opposed to 60 FPS on other platforms. DevelopmentĭOOM Eternal was officially unveiled by Bethesda at E3 2018, where it was announced that the game would be releasing simultaneously on the PS4, Xbox One, PC, and Nintendo Switch, with Panic Button handling the game’s Switch version, just as they had done for DOOM (2016). Later, it was also confirmed that the game would be launching on Google Stadia as well.
It is the fifth mainline title in the DOOM franchise, and a direct sequel to the series reboot DOOM (2016). DOOM Eternal is a first person shooter developed by id Software and published by Bethesda.